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COMPTEL PLUS Fall 2015 Business Expo

Beka Publishing,

www.bekapublishing.com

COMPTELPlus

|

Monday, October 19, 2015

27

DAY 1

Wilcon to Provide Fiber for eSports Arena’s Live Event Space

A

s the video game industry’s live competi-

tion format continues to explode, West

Coast telecom provider Wilcon and live

event space eSports Arena have partnered on

connectivity for the space, kicking off with a live

video game tournament.

High-speed Internet streaming and fiber-optic

infrastructure was provided by Wilcon for the event.

“The gaming industry is thriving and

expanding in new ways every day,” said Jon

DeLuca, CEO of Wilcon. “We believe eSports

Arena is at the forefront of live event gaming,

and we know that an extremely high level of

ultra-broadband access is needed for its busi-

ness to run at optimum speed. This partnership

with Wilcon is sure to help both eSports Arena

and, subsequently, the local economic vitality of

Santa Ana.”

Competitive video game events are the focal

point of eSports Arena’s 15,000 square-foot

space, with 64 gaming consoles, 120 gaming PC

stations and occupancy for nearly 1,000 people.

The community space offers opportunities for

amateur and professional gamers to create teams

and join leagues, or for programming developers

to test new products. An in-house production

facility is also onsite.

“Nowhere else will you be able to get the type

of Internet we have, thanks to Wilcon,” said Tyler

Endres, co-founder and COO of eSports Arena. “We

are set up as a turn-key operation, an entertain-

ment complex for any style of event. So if there’s

one word describing our technology needs, it’s

reliability. No gamer likes Internet lag during a

streaming tournament, andWilcon is making sure

nothing interferes with our bandwidth.”

This first location for eSports Arena may be

joined by others; it has expansion plans targeting

Northern California and Austin, Texas, potentially

happening in 2016.

Los Angeles-basedWilcon, with 3,000 miles of

fiber and access to 55 data centers across Southern

California, has seen strong growth in Orange

County, most recently partnering with Chapman

University to create a fiber-optic highway among

the University’s multiple campuses. Wilcon’s collab-

oration with eSports Arena continues the trend as

the company focuses on delivering its data services

to businesses in the Southland.

The deal is timely. eSports, or organized, multi-

player video gaming competitions, are rapidly

expanding in popularity on a global scale. eSports

video, live and on-demand programming that

presents organized gaming competitions, is also

on the rise. The market also includes content

directly related to those events, such as highlights

and pre-game shows.

According to data provided by NewZoo, global

eSports viewership stands at more than 226

million people, with the total expected to climb

to 323 million by 2018. A cross platform growth

report from IHS calculates that viewers watched

2.4 billion hours of eSports video in 2013, almost

double the figure for 2012. The analyst predicts

this figure will rise to 6.6 billion in 2018, with

online video viewership key to growth.

“Several factors are contributing to the surge

in eSports viewing,” IHS noted in the report.

“These include the fact that key game titles

have reached maturity, and game publishers are

taking a major role in promoting eSports compe-

titions. Furthermore, eSports viewing has been

boosted by the emergence of online video plat-

forms that are capable of handling large-scale

live audiences.”

o