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Getting Smart

in Canada

Mississauga, Ontario, which is

close to Toronto, is going full-on smart

city, working with Cisco Systems.

“Just about every piece of equip-

ment the city buys has the ability to

connect to a wireless network,” said

Shawn Slack, director IT and CIO

for the city. “Snowplows, buses, fire

trucks, HVAC units and traffic lights

are all capable of transmitting real-time

data. Collecting and using that data to

make better decisions will enable more

responsive and efficient operations.”

For instance, the city is leverag-

ing a real-time traffic system in order

to reduce congestion and prioritize

transit and emergency response.

Traffic can be monitored in real time,

allowing signal and traffic movement

changes in response to accidents,

construction or other issues. Flood-

response decisions can be made,

and public communications and

operations can be put into action im-

mediately. In the future, this will allow

for prioritization of snow operations

vehicles so they can pass through

intersections without stopping, reduc-

ing service time, vehicle wear and

tear and fuel consumption.

Channel

Vision

|

January - February, 2017

10

Virtual Reality Inches Closer to the Mainstream

Samsung may have been pushing its virtual reality headset for Christ-

mas, but the market is still nascent. That said, a market snapshot by Parks

Associates reveals that 50 percent of consumers who try a virtual reality

(VR) headset enjoy it and make plans

to purchase one, while 15 percent who

try one then actually buy a headset.

“VR and AR (augmented reality)

technologies have great potential but

are in the very earliest stages of their

market lifecycle,” said Brett Sap-

pington, senior director of research,

Parks Associates. “Content creators

are still in the process of finding the

best ways to use VR to tell stories

and generate revenues.”

The top use cases for VR range

across business and consumer and

include gaming, healthcare, live events such as concerts or sporting events,

social interaction, marketing and education. Right now, more than 60 percent

of U.S. broadband households claim to know little or nothing about virtual

reality, and only 3.5 percent of U.S. broadband households, or roughly 3.4

million households, own a VR headset.

“Despite a boost in awareness in 2016, AR consumer applications remain

more of an opportunity than commercial reality,” Sappington said.

EMERGENT

“Operators are

committed to SD-WAN,

but there are clearly

some challenges when

it comes to motivating

suppliers to give them

the best prices.”

Jim Hodges, a senior analyst

for Heavy Reading,

speaking at a recent

executive summit in Rome

Meta-Cloud Era Commences

The meta-cloud discussion has intensified during the last six or so months, seizing center

stage from hybrid cloud as the next phase of cloud services, says Cliff Grossner, senior

research director at IHS Markit. “Starting now and through 2019, the hybrid cloud archi-

tecture is anticipated to give way to a distributed architecture, creating meta-clouds. In

these meta-clouds, enterprises will consume services from multiple cloud service provid-

ers (CSPs), driving additional cost and performance optimizations. The emergence of a

wholesale market for cloud infrastructure is also anticipated,” said Grossner.

Source: Deloitte

How does your

organization handle

adoption of new

technology trends?

Source: Cloudian

Driven by IT leadership

We have processes in p ace

for exploring emerging technologies

Driven largely by

business leadership direction

Specialized business units

are focused on innovation

Reactionary (driven by customer/

supplier need or demand)*

Other

53.0%

48.6%

39.4%

24.6%

28.2%

24.8%

15.0%

19.4%

29.4%

4.2%

2.4%

5.0%

3.2%

1.4%

1.4%

0.0%

1.4%

1.4%

The Global Off-Premises Cloud Services Market

Source: IHS

$0

$50

$100

$150

$200

$250

2016

2018

Infrastructure as a Service (IaaS)

Platform as a Service (PaaS)

Cloud as a Service (CaaS)

Software as a Service (SaaS

2016

2015

2014

Global Revenue (US$ Billions)

Source: BI Intelligence

Estimated Global Enterprise Robot Shipm nt

Source: Parks Associates

Familiarity with Virtual and

Augmented Reality

Source: IHS

$0

2016

Infrastructure as a Service (IaaS)

Platform as a Service (PaaS)

Cloud as a Se

Software as a

Globa

20%

20%

60%

100%

Virtual

Reality

Augmented

Reality

Virtual

Reality

Headsets

Very Familiar

Not Familiar

1,

50

0

2015E 2016E 2017E 2018E 2019E 2020E 2021E