EMERGENT
Korean Robots Invade CES
Korea’s Industrial Technology Research Institute de-
cided to take some robots on the road for CES this year.
Dr. Ming-Jer Kao, deputy general director of ITRI’s
Electronic and Optoelectronic System Research Labo-
ratories, presented ITRI’s Intelligent Vision System for
Companion Robots at the huge electronics event in early
January. Using 3D vision techniques to perceive dynamic
sizes and locations with precise pose estimation, the robot
nimbly performs useful tasks, such as playing chess on a
real board and pouring coffee, and the performance can
further be refined through deep learning.
ITRI also introduced its LTE-connected drone fleet,
which allows drones to operate autonomously for at least
a month over a huge area, recharge from a variety of re-
newable and conventional sources, and be managed from
any distance.
“Today, mid-market CIOs
are more empowered to
invest across the technology
spectrum. We see evidence
of this ‘buy in’ through
increased investments
in a broad range of emerging
technologies, including
augmented reality and the
Internet of Things (IoT).”
– Roger Nanney, national managing
partner, Deloitte Growth Enterprise
Services, Deloitte LLP
Channel
Vision
|
January - February, 2017
12
Work Bots
Traditionally, robots have been used primarily in manufacturing, but other indus-
tries including healthcare, shipping and logistics, food services, retail, hospital-
ity, and more are starting to also use robots. For example, hospitals are using
robots to assist in surgery, retail stores are testing robots to take inventory, and
warehouses are using robots to help sort packages, say analysts at Business
Insiders Intelligence.
Source: BI Intelligence
Estimated Global Enterprise Robot Shipment
Source: Parks Associates
Familiarity with Virtual and
Augmented Reality
Source: IDG C
The Global Off-Premises Cloud Services Market
Source: IHS
$0
$50
$100
$150
$200
$250
2016
2018
Infrastructure as a Service (IaaS)
Platform as a Service (PaaS)
Cloud as a Service (CaaS)
Software as a Service (SaaS
Global Revenue (US$ Billions)
20%
20%
60%
100%
Virtual
Reality
Augmented
Reality
Virtual
Reality
Headsets
Very Familiar
Not Familiar
1,000
500
0
2015E 2016E 2017E 2018E 2019E 2020E 2021E
Thousands
What ki
you inter
(Percent
Source: Forre
Centrally
depend
Mana
Remotely p
bran
Ability to de
on com
Late
applic
Deduplicatio
optimize ba
SaaS
Applications
14%
Yes, Dual
Internet
14%
Yes, Dual
MPLS Links
15%
Is there
the Inter
Source: IDG C